Tower Defense
[Character/Class Designer]
Responsibilities:
- Create and implement original character classes, abilities, and units
- Documented and designed all gameplay features related to the two characters/classes I designed, to ensure they fit within the core design pillars.
- Balance the core metrics of skills/abilities and units of the two characters I created and designed
- Create and implement original character classes, abilities, and units
- Documented and designed all gameplay features related to the two characters/classes I designed, to ensure they fit within the core design pillars.
- Balance the core metrics of skills/abilities and units of the two characters I created and designed
FPS Horror
[Level Designer]
Responsibilities:
- Collaborated with teammates to document and develop gameplay following a workflow based on ADDIE- Analyze, Design, Develop, Implement, Evaluate.
- Documented and designed all gameplay features for my level to ensure they fit within the core design pillars.
- Designed and Implemented one main level, and reworked/redesigned tutorial level
- Collaborated with teammates to document and develop gameplay following a workflow based on ADDIE- Analyze, Design, Develop, Implement, Evaluate.
- Documented and designed all gameplay features for my level to ensure they fit within the core design pillars.
- Designed and Implemented one main level, and reworked/redesigned tutorial level
2.5D platformer adventure game
[Game Designer]
Responsibilities:
- Collaborated with teammates to document and develop a gameplay prototype following a workflow based on ADDIE- Analyze, Design, Develop, Implement, Evaluate.
- Established playtesting pipelines including creating playtest plans and triaging feedback into action items.
- Documented and designed all gameplay features to ensure they fit within the core design pillars and that follow the Introduce, Practice, and Master mechanical philosophy.
- Created two of the levels: the tutorial and final level
- Created multiple scripts related to player movement, enemy AI, save/load, checkpoints, and environmental hazards
- Collaborated with teammates to document and develop a gameplay prototype following a workflow based on ADDIE- Analyze, Design, Develop, Implement, Evaluate.
- Established playtesting pipelines including creating playtest plans and triaging feedback into action items.
- Documented and designed all gameplay features to ensure they fit within the core design pillars and that follow the Introduce, Practice, and Master mechanical philosophy.
- Created two of the levels: the tutorial and final level
- Created multiple scripts related to player movement, enemy AI, save/load, checkpoints, and environmental hazards
SCRAPS
Open world sci-fi adventure game
[Mission Designer]
(Non-published school project)
Responsibilities:
- Creating, detailing, and designing documentation that ensured multiple dependent teams had a clear definition of what needed to be delivered
- Created and executed an external playtest that was designed to generate and maximize actionable feedback for the design team
- Took an entire mission/level from conception to shipped
- Creating, detailing, and designing documentation that ensured multiple dependent teams had a clear definition of what needed to be delivered
- Created and executed an external playtest that was designed to generate and maximize actionable feedback for the design team
- Took an entire mission/level from conception to shipped